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A Betfair é uma bolsa de apostas desportivas on-line, onde os utilizadores podem both fazer apostas um contra o outro, 🎅 ao invés de contra a casa de aposta,. Neste artigo, vamos esclarecer o que significa "a favor" e "contra" na 🎅 BetFair.

A favor (Back)

Quando se aposta "a favor" de um determinado resultado, está a indicar que se acredita que esse resultado 🎅 acontecerá. Por exemplo, se você apostar "a Favor" do time A para ganhar um jogo de futebol, estáa dizer que 🎅 acredita que o time A vai ganhar.

Contra (Lay)

Por outro lado, apostar "contra" um resultado significa que se acredita que esse 🎅 resultado não acontecerá. No exemplo anterior, se você apostar 'contra" o time A para ganhar, está a dizer que acredita 🎅 que o time B não vai ganhar (pode ser que o clube B vença ou que haja um empate).

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    A single-player video game is a video game where input from only one player is expected throughout the course of 🍏 the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player 🍏 mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player 🍏 modes.[1]

    Most modern console games and arcade games are designed so that they can be played by a single player; although 🍏 many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually 🍏 require more than one player for the game to be played. The Unreal Tournament series is one example of such.[2]

    History 🍏 [ edit ]

    The earliest video games, such as Tennis for Two (1958), Spacewar! (1962), and Pong (1972), were symmetrical games 🍏 designed to be played by two players. Single-player games gained popularity only after this, with early titles such as Speed 🍏 Race (1974)[3] and Space Invaders (1978).

    The reason for this, according to Raph Koster, is down to a combination of several 🍏 factors: increasingly sophisticated computers and interfaces that enabled asymmetric gameplay, cooperative gameplay and story delivery within a gaming framework, coupled 🍏 with the fact that the majority of early games players had introverted personality types (according to the Myers-Briggs personality type 🍏 indicator).[4]

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